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FLUX.2 Brand Seamless Pattern / Wrapping Paper Design: Tileable, With Breathing Room for a Logo

Handles the two big requirements for wrapping paper and bag patterns at once: tileability, and staying unobtrusive as a background so a logo doesn't get lost in it. Achieved via low density plus even negative space plus low contrast to leave breathing room for a logo, and by banning directional lighting/shadow and perspective to preserve the tiling. Honest limitation: generative models don't guarantee true seamlessness — check the edge seams in image-editing software using an offset test, patch locally wherever there's a visible seam, and don't expect it to be perfect in one shot.

SakuyaPromptCraft editor · Updated 2026-07-26 07:00:08
ImageFLUX.2Advanced
01PROMPT
【用途】
為品牌設計一張可四方連續平鋪(seamless tileable)的底紋圖樣、用於 [用途]。圖樣要能上下左右無限重複拼接、邊緣圖案必須能對接、不能有明顯接縫。

【圖樣元素】
[圖樣元素]
元素以扁平向量插畫風格呈現、線條乾淨、每個元素簡化到一眼可辨識、大小做 2 到 3 種變化、方向隨機錯落。

【留白密度——這是重點】
元素之間保持大量均勻留白、整體密度稀疏(元素面積合計不超過畫面三分之一)、任何區域都不擁擠——這張底紋之後要疊 logo 和文字在上面、必須處處都有喘息空間、不能有搶眼的視覺焦點。

【配色】
- 底色:[底色](整張單一純色打底)
- 元素用色:[主色與輔色]、低對比、元素顏色與底色的對比要溫和、當背景不搶戲

【禁止事項】
- 不要有方向性光影、漸層打光或陰影(會讓平鋪時出現明暗接縫)
- 不要有透視感、所有元素都是平面正拍
- 不要出現任何文字、字母或 logo
- 不要讓任何單一元素特別大或特別顯眼

Swap the variables inside the [ ] brackets for your own content, then paste into FLUX.2.

GENGENERATE ON-SITE
GENERATE ON-SITEFLUX.2 · auto-refund on failure

No other tool needed — run this prompt right here and see the result (edit the text and swap the [variables] first if you like). History lives in My generations.

02CONTEXT / Why it works

'Seamless' is a probability game for a generative model, not a guarantee: the prompt can push the success rate up (banning lighting/shadow, banning perspective, flattening elements — these all eliminate the cues that most easily give away a seam when tiled), but verification has to happen with a tool regardless — drop the result into image-editing software and run an offset test, then manually patch any visible seams; that step can't be skipped. 'Leave room for the logo' is deliberately not phrased as 'leave a blank space in the middle' — models aren't reliable at controlling precisely where negative space lands; instead, going for overall low density plus low contrast means a logo or text can be overlaid anywhere and it'll work, which is more reliable than betting on one designated empty spot. If the final result still comes out too dense, change 'no more than one-third' to 'no more than one-quarter' and regenerate.

04VARIABLES
01[用途]

例:外帶紙袋與包裝紙(也可填:名片背面底紋、網站區塊背景)

02[圖樣元素]

例:咖啡豆、咖啡杯側影、蒸氣線條三種元素

03[底色]

例:米白色

04[主色與輔色]

例:深咖啡色為主、點綴少量磚紅

05RESOLVER · 變數代入器0 / 4

填下面的欄位,上方 prompt 會即時替換 [方括號] 內容。填好後按「複製組好的 prompt」直接丟進工具。

修飾
Assembled · 填剩餘變數…
【用途】
為品牌設計一張可四方連續平鋪(seamless tileable)的底紋圖樣、用於 [用途]。圖樣要能上下左右無限重複拼接、邊緣圖案必須能對接、不能有明顯接縫。

【圖樣元素】
[圖樣元素]
元素以扁平向量插畫風格呈現、線條乾淨、每個元素簡化到一眼可辨識、大小做 2 到 3 種變化、方向隨機錯落。

【留白密度——這是重點】
元素之間保持大量均勻留白、整體密度稀疏(元素面積合計不超過畫面三分之一)、任何區域都不擁擠——這張底紋之後要疊 logo 和文字在上面、必須處處都有喘息空間、不能有搶眼的視覺焦點。

【配色】
- 底色:[底色](整張單一純色打底)
- 元素用色:[主色與輔色]、低對比、元素顏色與底色的對比要溫和、當背景不搶戲

【禁止事項】
- 不要有方向性光影、漸層打光或陰影(會讓平鋪時出現明暗接縫)
- 不要有透視感、所有元素都是平面正拍
- 不要出現任何文字、字母或 logo
- 不要讓任何單一元素特別大或特別顯眼
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